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The Bar For non Automotive Related Chat |
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10-02-2005, 07:16 PM | #1 | ||
7,753
Join Date: Dec 2004
Location: Tasmania..... Moderator: Tas FPV club
Posts: 5,128
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(This Post has been butchered from an article hosted by CVG written by Mr John Houlihan.) Link password protected and free of copywrite
The Cell processor is a joint collaboration between Sony, IBM and Toshiba which began in 2001. It will boast supercomputer-like floating point performance, clock speeds which are greater than 4 GHz and an overall performance which is estimated at roughly ten times that of the fastest current generation of PCs. All three companies expect the Cell chip to become industry standard in everything from TVs to home servers, supercomputers and of course crucially for Sony, the PS3. The Cell is made up of a single 64-bit Power processing core with eight synergistic processing units, is apparently Operating System neutral (though somehow we doubt it will be used for Windows) and can support multiple operating systems simultaneously. Sony's Cell Processor Technical Specs Cell is a breakthrough architectural design - featuring 8 Synergistic Processing Units (SPU) with Power-based core, with top clock speeds exceeding 4 GHz (as measured during initial laboratory testing). Cell is OS neutral - supporting multiple operating systems simultaneously Cell is a multicore chip comprising 8 SPUs and a 64-bit Power processor core capable of massive floating point processing Special circuit techniques, rules for modularity and reuse, customized clocking structures, and unique power and thermal management concepts were applied to optimize the design Multi-Core Architecture Contains 8 SPUs each containing a 128 entry 128-bit register file and 256KB Local Store Contains 64-bit Power ArchitectureTM with VMX that is a dual thread SMT design-views system memory as a 10-way coherent threaded machine 2.5MB of on Chip memory (512KB L2 and 8 * 256KB) 234 million transistors Prototype die size of 221mm2 Fabricated with 90nanometer (nm) SOI process technology Cell is a modular architecture and floating point calculation capabilities can be adjusted by increasing or reducing the number of SPUs Broadband Architecture Compatible with 64b Power Architecture SPU is a RISC architecture with SIMD organization and Local Store 128+ concurrent transactions to memory per processor High speed internal element interconnect bus performing at 96B/cycle Real-Time Architecture Resource allocation (for Bandwidth Management) Locking caches (via Replacement Management Tables) Virtualization support with real time response characteristics across multiple operating systems running simultaneously Security Enabled Architecture SPUs dynamically configurable as secure processors for flexible security programming Confluence of New Technologies Virtualization techniques to support conventional and real time applications Autonomic power management features Resource management for real time human interaction Smart memory flow controllers (DMA) to sustain bandwidth
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10-02-2005, 07:28 PM | #2 | ||
Foo Fighter
Join Date: Jan 2005
Location: Wellington, NZ
Posts: 3,740
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I hope it hauls its **** over Xbox 2 over and over again.
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10-02-2005, 07:37 PM | #3 | ||
It is hard...
Join Date: Jan 2005
Location: Wellington, NZ
Posts: 587
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It's cheap too! Looks like something good.
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I could eat a knob at night... |
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10-02-2005, 07:47 PM | #4 | ||
FF.Com.Au Hardcore
Join Date: Dec 2004
Posts: 1,521
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Lol, I posted this the other day...
http://www.fordforums.com.au/showthread.php?t=3039 the ps3 should be good though when it finally comes out.
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Me fail English? That's unpossible.
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10-02-2005, 07:51 PM | #5 | |||
7,753
Join Date: Dec 2004
Location: Tasmania..... Moderator: Tas FPV club
Posts: 5,128
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Quote:
Sorry - : missed it
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BREAKING NEWS: The Pity Train has just derailed at the intersection of "Suck It Up & Move On" after it crashed into "We All Have Problems" before coming to a complete stop at "Get the Hell Over It." Reporting LIVE from Quitchur Bitchin' |
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