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21-11-2008, 07:05 PM | #61 | ||
Barra Turbo > V8
Join Date: Jan 2005
Posts: 26,023
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Cant wait to buy this game
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21-11-2008, 08:56 PM | #62 | |||||
FF.Com.Au Hardcore
Join Date: Oct 2007
Posts: 1,082
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22-11-2008, 08:35 PM | #63 | ||
2011 A New Fresh Start
Join Date: Dec 2006
Location: Melbourne
Posts: 942
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just played it what a pathetic game, the handling is crap, it doesn't have the turning directions like other nfs which sux instead it just hits your car, got off one my mates, i'll delete for sure.
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22-11-2008, 10:13 PM | #64 | ||||
FF.Com.Au Hardcore
Join Date: Oct 2007
Posts: 1,082
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Heh, another quality EA Games release....
I laughed hard when they said that they cancelled "Tiberium" because it didn't meet EA Games "strict quality standards"... Geez, that game must have been pretty damn crappy than, BIG RIGS must have been better and that is saying something. Judging by NFS, since when ever has EA had "quality standards"?
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23-11-2008, 04:32 PM | #65 | ||
Barra Turbo > V8
Join Date: Jan 2005
Posts: 26,023
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Hmmm maybe not then. Was always a fan of gthe NFS series but guess i wont bother.
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23-11-2008, 05:39 PM | #66 | ||
FF.Com.Au Hardcore
Join Date: Mar 2006
Posts: 802
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I dont plan to spend money on this :P but i might just download it so i can honestly have an opinion of it. :P
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23-11-2008, 10:32 PM | #67 | |||
2011 A New Fresh Start
Join Date: Dec 2006
Location: Melbourne
Posts: 942
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24-11-2008, 08:59 AM | #68 | ||
Cam Luncheon
Join Date: Apr 2006
Location: Mooroopna
Posts: 375
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NFS:Undercover has hit the 50/50 mark with me. It is full of thrills and spills and could have been so, so much more if only for the one colossal deal breaker so ingeniously left sitting on the interchange bench.
As a veteran of the Gaming world, the recipe for making a successful game is ironically both very simple, and very complex. First up you create a tool that people can use, then you place a goal and let'em at it.. Everything that happens along the way is incidental ... and co-incidentally ... is where the FUN is made. Sounds simple doesn't it. I mean, it's not the GOAL in itself that is fun, but the journey to it. After all, if the goal was the point of it all, a game would start at the final crescendo and then in an explosion of fireworks THE END would appear and we would all go home happy. No, it's the middle that brings the fruit, and this is where game developers of late have come unstuck. As it turns out, the two most anticipated features of Undercover - Police Chases & Open world driving - have been left hanging to dry on what I see as the most monumental F*-up dragged kicking and screaming from one very simple oversight. Fun is drawn from the Incidental Happenings inside a game on the way towards a goal. So ... They create a fantastic world full of bling and eye candy for you to peruse, stick police in and say "Ok then, have at it!" ... ... Without ever giving it a point. You see, they didn't put a SINGLE solitary thing to do in the open world of Tri-City. Not one. Unlike NFS:Underground2 where you drove around looking for races to enter, all events in Undercover are accessed from your "GPS". And if your too lazy for that, D-Pad Down will enter you in the "nearest" event. There are no Markers in the world to indicate if your near an event, theres no shops to go find, nothing at all! The world is left completely pointless, save for the cop chases. And herein lies the F*up, cop chases were incidental! they were never a point unto themselves! They were what happened as you chose to tear around the world looking for things to do. And with the world now so obliviously pointless, so to is ANYTHING you place in it. The whole game can be completed by simply pressing D-Pad Down any time an event is over and returns you to the -world- now hopelessly left to become a pretty moving background for wherever the game happens to dump you after slaughtering your rivals. Any game that has become a cult hit, has been one with unintended Incidental gameplay value, most people unconsciously call it Replay Value. It is the unpredictability of a world where surprising and unintended consequences occur as a natural by-product of just playing the game. Just as being chased by the cops is an unintended by-product of flying at breakneck speeds to your next race, escaping the cops after landing on an overpass after getting airborn and hitting the windscreen of a police SUV at 300km/h is a byproduct police chases. So overall, cop chases are left out to dry as an event you can select from your GPS, which funnily enough doesn't have an option to set a destination for you to navigate to ... because there's no need ... and the whole game becomes ProStreet with cops and a pointless world. That being said, you can have some fun with this game .. unfortunately for me it was only when I got the Bugatti Veyron at the end game.
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24-11-2008, 03:18 PM | #69 | ||
Eat my Brake Dust
Join Date: Apr 2008
Location: In the back with Miss Alba
Posts: 985
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Picked up on thursday morning before it was actually placed on the shelves and finished the single player mode last night so it is not terribly hard or long.
no new cars over prostreet (in fact i think there are less) but they seem to think a focus st and escort cosworth are american cars....wtf?? Anyway I thought it is pretty good. story is fairly loose but there doesn't appear to be much more for single player. all you can do is replay the races and missions and there are no alt goals but for the end of the story. haven't tried multiplayer yet. Still using the prostreet graphic engine and physics so cars handle a little more realisticly than carbon but still fairly arcade-like. Modding has been slowly decreasing since undergraound 2, now in undercover we can't even lower the car let alone install suicide doors and undercar neons. performance modding is no different to prev where as you just buy the "next level", nothing like street rod. overall i like it but I've played better Need for speed's. I have still yet to play a game better than nfs1 where the cars each drove significanlty differnet to each other and as such actually felt like you were driving the car. This is the result of track testing the actual cars before creating the game by the Road & Track team. EA will never beat the original because of that.
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28-11-2008, 09:02 AM | #70 | ||
FF.Com.Au Hardcore
Join Date: May 2006
Posts: 514
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yeh i'm not a huge fan of it. i'm playing it with a g25 on the pc, and its pretty hopeless. no force feedback, just some random vibrating. game seems pointless, as said, just TAB and you are in the next race.
only playing it because i'm bored and have nothing better to do |
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28-11-2008, 10:03 AM | #71 | ||
Barra Turbo > V8
Join Date: Jan 2005
Posts: 26,023
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Off topic, what is Midnight Club LA like as im want to buy one of the other.
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28-11-2008, 10:29 AM | #72 | |||
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28-11-2008, 10:57 AM | #73 | ||||
FF.Com.Au Hardcore
Join Date: Oct 2007
Posts: 1,082
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I think if you're after a good car game, Grand Turismo: Prologue on PS3 at the moment, which is a taster for GT5 which is way more serious and would be a car enthusiasts dream, or if you have an Xbox 360, Forza Motorsport 2 would be the ideal games for you guys.
NFS:U Isn't even worth downloading.
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28-11-2008, 11:30 AM | #74 | |||
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they really need to make Gran Turismo for 360 |
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28-11-2008, 11:34 AM | #75 | |||||
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28-11-2008, 12:19 PM | #76 | ||
ORSM Ford Cruiser
Join Date: Jul 2008
Location: Shepparton, Mexico
Posts: 1,986
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I went Christmas Shopping to get a game for my sister.
I came home with NFS Undercover for me instead! I'm pretty hapy with it though Cheerz, |
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28-11-2008, 01:07 PM | #77 | |||
Barra Turbo > V8
Join Date: Jan 2005
Posts: 26,023
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28-11-2008, 01:48 PM | #78 | |||
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28-11-2008, 05:01 PM | #79 | |||||
FF.Com.Au Hardcore
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Its known as one of Playstation's games though, if they were interested in porting to other consoles, MGS3 would have been ported to PC and Xbox as well, MGS4 would be impossible to get it to Xbox 360 due to its size and the amount of porting that would be required.
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Last edited by Daymoe; 28-11-2008 at 05:06 PM. |
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