Welcome to the Australian Ford Forums forum.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and inserts advertising. By joining our free community you will have access to post topics, communicate privately with other members, respond to polls, upload content and access many other special features without post based advertising banners. Registration is simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us.

Please Note: All new registrations go through a manual approval queue to keep spammers out. This is checked twice each day so there will be a delay before your registration is activated.

Go Back   Australian Ford Forums > MotorSport > Drag Racing

Drag Racing Discuss Drag Racing here be it dirt or tarmac. Sponsored by Sydney Dragway.

Reply
 
Thread Tools Display Modes
Old 16-07-2006, 10:05 AM   #1
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default terminal speed and wheelspin

Just wondering what effect does wheelspin have on terminal mph.When I ran the 14.7 terminal speed it was 92.71mph with a little wheelspin. Is this the culprit?

__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 12:43 PM   #2
Des Flurane
Regular Member
 
Join Date: Mar 2005
Posts: 368
Default

Can I thread steal as I had something similar today.
First run, unprepped track btw, 14.79 @ 107.69. Then the times came down with the speed.
Last run 14.16 @ 101.16 which was the quickest ET and the slowest terminal.
No 60fts as it was a sponsors invite day. A H*lden sponsor at that. Nice to watch a blown LS1 run a 11.9 though.
So I'm guessing that launch conditions are the key. No wheelspin being best.
__________________
2007 BF Typhoon 11.79@117
Des Flurane is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 01:23 PM   #3
jonbays
TL40 Wagon?
 
Join Date: Dec 2004
Location: Sydney
Posts: 2,377
Default

I am nver really sure how the TS and ET relate to each other. there are lots of factors at work.

I have run two times almost identical ET's but with big TS differences and its hard to see why!

60' 330' 660' MPH 1000' ET MPH
2.3440 6.5700 10.0090 71.4500 12.9630 15.4640 90.2400
2.3340 6.5680 9.9900 72.1600 12.9610 15.4740 91.8400
jonbays is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 02:23 PM   #4
northey
FF.Com.Au Hardcore
 
Join Date: Oct 2005
Posts: 727
Default

Generally speaking if you wheelspin substantially through 1st & and 2nd gear for example, your mph should drop a fair bit. But it doesn't always work like that.

With the drag cars that I ran they were well set up after much experimenting.
If the et was slower than previous it dropped mph. But that is in cars with each bit of gear designed to complement each other. Good traction at the start; correct gearing, little wheelspin, etc.

In street cars most things are a compromise; either tyres, gearing, exhaust, cams, or all of the above.
If you wheelspin (through those 2 gears again) when the engine gets into 3rd and pulls down into it's torque range (at lower revs than you might normally use) they can still accelerate very well and pull the car up to the same speed as a normal start, good traction and heaps of revs will do.

I'm not having a go at anyone here either. Just stating a fact. Street cars are a compromise; race cars should not be.

If the car has good grip, the correct engine size for the cars weight, right cam, carb, etc and gearing and it spins the tyres off the line it will normally lose mph.

For instance, a driver think he's shifting 1st-2nd on every run at 6300 rpm but because he's too busy controlling the car it may do a little more than that. Maybe 6600 rpm. But maybe on one run during the night he does get it right at 6300 and it pulls the engine down a little further in 2nd and into a better rev range. and then 2nd gear pulls a bit harder than it normally does because the engine likes it.

There can be a huge difference between what the driver thinks is a good rev range and what the engine thinks is a good one.
And the engine knows best. The good drivers are those who recognise that and use it to their advantage.

I had a lightweight race car with a crook (internal damage) convertor and a good 292 single 4 bbl engine. That night it ran mid 11's but at 140 mph.
The engine ran in a torque band it liked after it dawdled away from the start line.

cheers
northey is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 02:31 PM   #5
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default

Hmm interesting stuff here. I kind of theorised in my mind but am probably wrong. the fact that we wheelspin actually means we are going slower and so we have a slower mph. With a perfect launch with traction I thought that both et and mph should be higher because we are going faster...I am not sure but anyone who does know better?Please do ....
__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 02:47 PM   #6
protd
TUFF FORDS
 
protd's Avatar
 
Join Date: Jun 2006
Location: cairns
Posts: 3,497
Default

wheelspin does not always result in lower terminal speed it can actualy work the other way and often does.. as the car with a bit of spin can keep the engine in its torque range instead of bogging of the line resulting in more mph at the end.. this is street cars more so as northy has said, i,m not saying that this is always the case however just that it is possible for your mph to increase in some circumstances..
protd is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 02:59 PM   #7
SpoolMan
Solution Was Boost 4?, 6 & 8
 
SpoolMan's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts: 23,624
Chairman's Award: Chairman's Award - Issue reason: The exceptional contribution made to AFF events and sponsorship. Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Everything you do to help this place run smoothly! Technical Contributor: For members who share their technical expertise. - Issue reason: The awesome Technical and Service how to's in the FPV /XR6 /G6ET turbo threads..  and his own build threads that inspire people to have a go... enabling people to save money and realise the dream of working on their own cars as well. 
Default

Change of gearing and tyre height will change your Mph also, here a piece that explains that part of it very well.
http://www.thirdgen.org/gears

Different tyre pressure will also play with your MPH.
__________________
[SIGPIC][/SIGPIC]

AUTOTECH TUNED EDELEBROCK CHARGED
2017 GT Mustang Plenty of RWKW
SpoolMan is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 04:33 PM   #8
FS5
FF.Com.Au Hardcore
 
Join Date: Apr 2006
Posts: 784
Default

i'd agree with northey ,changing gears at the right rpm makes a difference to your trap speed .i have found with mine that changing right on the limiter yeilds the best mph and et.
stav were you manualy changing the gears in your auto or did you have it in drive?
going by your dyno graph ,the way your power curve flattens out up top and dosen't drop off,you'd be best off changing right on the limmiter too ,to keep it in its power band for the next gear.

so dose this mean you'l be going back to the track again
FS5 is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 05:28 PM   #9
northey
FF.Com.Au Hardcore
 
Join Date: Oct 2005
Posts: 727
Default

Quote:
Originally Posted by protd
wheelspin does not always result in lower terminal speed it can actualy work the other way and often does.. as the car with a bit of spin can keep the engine in its torque range instead of bogging of the line resulting in more mph at the end.. this is street cars more so as northy has said, i,m not saying that this is always the case however just that it is possible for your mph to increase in some circumstances..
That is very true also and it can bring a higher mph; wheel spin can be an advantage. But the car shouldn't be bogging in the 1st place; it just means that it's not set up correctly and wheel spin helps it out. It would need a change of gearing, exhaust or cam just to name a few things.

There are THOUSANDS of things that change a car's time or mph on the track. The best thing to do is keep asking people who are doing well at the track. Listen to all the advice and then use what you think will work for your car.
Just because it works on your neighbours car doesn't mean it'll work on yours.

The best thing to do when you start racing is KNOW your car. Drive it for at least 1 meeting without changing anything. Keep the shift points the same, same start line procedure, burnout, etc.

When you know how the car feels and reacts make some changes to shift points, etc.
Later when you want to change the car itself ALWAYS do it ONE thing at a time. That way if you have a negative result you can often straight away point to the last change.

If you've changed 6 things since the last run and it goes slower which one caused the problem?
northey is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 06:01 PM   #10
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default

Youre right northey. I have a big power curve and have had the back lowered.Since then it has settled up a bit.Maybe the weight distribution is out a bit. ? I am going to the suspension place for them to look at this.
__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 16-07-2006, 10:26 PM   #11
Work Horse
Budget Racer
 
Work Horse's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts: 2,421
Default

Quote:
Originally Posted by northey
The best thing to do when you start racing is KNOW your car. Drive it for at least 1 meeting without changing anything. Keep the shift points the same, same start line procedure, burnout, etc.

When you know how the car feels and reacts make some changes to shift points, etc.
Later when you want to change the car itself ALWAYS do it ONE thing at a time. That way if you have a negative result you can often straight away point to the last change.

If you've changed 6 things since the last run and it goes slower which one caused the problem?
Great advice northey! This means lots of trips to the track useless, but it's all good fun.

Generally speaking the first half of the track has the most effect on ET, and the last half the most effect on TS.

If you think your Mph is a little slower than you expected useless, a few more passes down the quarter may show a different pattern. But you need to be running consistent ET's and TS's over many runs to draw any conclusions IMHO
__________________
12.1@112Mph 285rwkw on n2o Cleveland Power
Work Horse is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 08:23 AM   #12
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default

Gtech run testing on several runs show the car with traction exactly the same but real life would be different slightly. 92.71 with spin. For someone to run a 14.7 it would need between 94-96 mph I think with traction.
__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 08:54 AM   #13
OED666
FF.Com.Au Hardcore
 
OED666's Avatar
 
Join Date: Jan 2005
Location: ALL Throttle, and NO Bottle
Posts: 2,849
Default

well, this wednesday, i am giong to have as many runs as possible. changing my shift points each run.

i have run a 14.56@ 98.28, and then a 14.268 @ 98.18... 60ft's make a big difference.
__________________
Powered by Rollin Motorsport
Turbo Barra ED 4L
OED666 is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 10:58 AM   #14
Walkinshaw
Two > One
 
Walkinshaw's Avatar
 
Join Date: Dec 2004
Location: Adelaide
Posts: 7,063
Default

Quote:
Originally Posted by useless
Gtech run testing on several runs show the car with traction exactly the same but real life would be different slightly. 92.71 with spin. For someone to run a 14.7 it would need between 94-96 mph I think with traction.
14.7 @ 93mph (like what you ran) shows pretty much close to a perfect run for the MPH. 96mph should be capable of cutting 14.4's easy.
__________________
1978 LTD - 408ci - 11.5@120.6mph -
2004 S4 - 4.2 - M6 - quattro -

Walkinshaw is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 11:13 AM   #15
Work Horse
Budget Racer
 
Work Horse's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts: 2,421
Default

There is no direct correlation between TS and ET IMHO, way too many variables.

The only way to really know what a car is capable of is a to keep taking it to the track :
__________________
12.1@112Mph 285rwkw on n2o Cleveland Power
Work Horse is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 03:57 PM   #16
brenx
FF.Com.Au Hardcore
 
brenx's Avatar
 
Join Date: Dec 2004
Location: Pakenham, Victoria
Posts: 6,983
Default

Guy's the poor old XB's ran 13.0@97mph traction is the key and so is weight. The XB @ the time weighed 1610kg's pretty sure that was without me in it.
__________________
74 XB Fairmont (street car) 11.07@123.02mph. 08 LV Ford Focus XR5 (daily).

Tuned by Hallam Performance
brenx is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 05:18 PM   #17
SprintMe
Starter Motor
 
Join Date: Jun 2006
Posts: 17
Default

i have run a 14.1@97 mph is that a good ts for that time?
SprintMe is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 05:23 PM   #18
brenx
FF.Com.Au Hardcore
 
brenx's Avatar
 
Join Date: Dec 2004
Location: Pakenham, Victoria
Posts: 6,983
Default

Quote:
Originally Posted by SprintMe
i have run a 14.1@97 mph is that a good ts for that time?
Depends on the weight of the car. My guess is it is. Generally a car setup for the street is 100% compromise, so it doesn't work that well on the strip.
__________________
74 XB Fairmont (street car) 11.07@123.02mph. 08 LV Ford Focus XR5 (daily).

Tuned by Hallam Performance
brenx is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 05:34 PM   #19
Des Flurane
Regular Member
 
Join Date: Mar 2005
Posts: 368
Default

Quote:
Originally Posted by SprintMe
i have run a 14.1@97 mph is that a good ts for that time?
Try 14.79 @ 107.69, that is a good terminal :sm_headba
__________________
2007 BF Typhoon 11.79@117
Des Flurane is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 05:50 PM   #20
FS5
FF.Com.Au Hardcore
 
Join Date: Apr 2006
Posts: 784
Default

Quote:
Originally Posted by useless
Gtech run testing on several runs show the car with traction exactly the same but real life would be different slightly. 92.71 with spin. For someone to run a 14.7 it would need between 94-96 mph I think with traction.
my last few runs i done at willowbank, ranged from 14.72 to 14.9 with mph between 92.5 and 93.2
FS5 is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 05:57 PM   #21
SprintMe
Starter Motor
 
Join Date: Jun 2006
Posts: 17
Default

Quote:
Originally Posted by Des Flurane
Try 14.79 @ 107.69, that is a good terminal :sm_headba

your et should be better than that what car and power you got
SprintMe is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 06:55 PM   #22
Quadcams
FF.Com.Au Hardcore
 
Quadcams's Avatar
 
Join Date: Jan 2005
Location: Working, chasing after my daughter and working
Posts: 3,407
Default

Quote:
Originally Posted by Des Flurane
Try 14.79 @ 107.69, that is a good terminal :sm_headba
Is that the mph you did just recently?
Quadcams is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 07:18 PM   #23
Des Flurane
Regular Member
 
Join Date: Mar 2005
Posts: 368
Default

Yup. Lots of wheelspin but when I got going she never bogged down. All the other runs after the start she seems to bog down/ come off the power then picks up.
TS came down as the ET came down.
Second run 14.24 @ 103.28
Was a very strange day.
__________________
2007 BF Typhoon 11.79@117
Des Flurane is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 07:22 PM   #24
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default

with massive wheelspin nearly all the way down the 1/4 I got a 16.295 AND 91.82MPH??i dont understand.Maybe mph is not the be all and end all.

The 14.7 92.7 mph did spin at the start for a split second.
__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 17-07-2006, 08:05 PM   #25
northey
FF.Com.Au Hardcore
 
Join Date: Oct 2005
Posts: 727
Default

Quote:
Originally Posted by useless
Maybe mph is not the be all and end all.
Give yourself a pat on the back!

Mph MEANS NOTHING.

The man who gets to the other end of the track first wins (provided it's inside dial-in if it's that style of racing).

That's Drag Racing in a nutshell!

Get the car to leave the line hard and efficiently and make it work to 660 mark and the rest will come.

If a car has a fantastic mph compared to it's ET, it only means it's too slow to 1/8 mile. It occasionally happens that you can topend cars and win races but first the car has to sixty foot properly.
northey is offline   Reply With Quote Multi-Quote with this Post
Old 20-07-2006, 08:48 AM   #26
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default

i have analysed power from slips actually by seeing timeslips then breaking them down 60 foot first then time take between 60 foot to 330,330 to 660 660 to 1000 ft the 100ft to 1/4 mile.This is the best dyno.For my last run I have managed to improve all of these segments. The 660 to 1000 and 1000 to 1/4 really indicate power inbetween them.
__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 20-07-2006, 01:07 PM   #27
jcxr
Tribal Elder
 
jcxr's Avatar
 
Join Date: Jul 2005
Location: Yarrambat
Posts: 2,278
Default

An old equation for the PERFECT run is divide the length of the strip [1320 ft] by your mph. Mind you this is for an absolute PERFECT run
jcxr is offline   Reply With Quote Multi-Quote with this Post
Old 20-07-2006, 02:33 PM   #28
Stav
Smile
 
Stav's Avatar
 
Join Date: Dec 2004
Location: Merrylands Sydney
Posts: 8,541
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Always ready to help others over the years on AFF with advice and tips along the way 
Default

1320/92.71= 14.237946.

No theres a goal!!
__________________
Stingray Car Security ph 0414445444

Single din radio fascias for fg to fgx fords Australia wide .

FG 1 2 and 3 gauge holder in stock now! https://stingraycar.com.au/shop/
Site Sponsor See Sponsor Stingray Car Security 😍👌✌

AU wagon 6 14.241@96.75 1/4 mile sold.Octane fg xr6 turbo!! 12.312 112.21 mph home tune f6 injectors gone ..now in nitro fgxr6t ready to go again
Stav is offline   Reply With Quote Multi-Quote with this Post
Old 20-07-2006, 06:12 PM   #29
nugget378
Weezland
 
nugget378's Avatar
 
Join Date: Aug 2005
Location: Sydney,workshop mod
Posts: 7,216
Technical Contributor: For members who share their technical expertise. - Issue reason: Always willing to impart knowledge in the technical areas. 
Default

Quote:
Originally Posted by useless
1320/92.71= 14.237946.

No theres a goal!!
Just remember Stav,you'll never get perfect hook up with cars like ours.(street cars)
nugget378 is offline   Reply With Quote Multi-Quote with this Post
Old 20-07-2006, 08:26 PM   #30
MIEF9640
Regular Member
 
MIEF9640's Avatar
 
Join Date: May 2006
Location: Hoppers Crossing
Posts: 407
Default

OK you all need to rework your thinking last friday night track cold , vht nice and sticky , helped daughters freind vn 5.0lt . reaction of 7.133-15.1@91.50 so here you go breaking 1st beam on finish line is et , beams 1 thru 3 are recording mph do not back off until past final beam and then see the difference . also try to also compare reaction time and then work from there.
MIEF9640 is offline   Reply With Quote Multi-Quote with this Post
Reply


Forum Jump


All times are GMT +11. The time now is 08:00 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Other than what is legally copyrighted by the respective owners, this site is copyright www.fordforums.com.au
Positive SSL